Tuesday, April 10, 2012

St Colvin's Key

Faith is the Key.  St Colvin was a humble miner trapped in a cave in.  He dug a hole in the ground in the shape of a cross.  This cross slowly filled with water as from a spring and on lying in it Colvin was transported to safety.

(Critics that question a simple miner having such an ornate spade, or remarking Colvin was digging his own grave are wrongminded and will burn forever when the trumpet calls us home.)

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A hole of a specific shape dug with this spade will fill with water.  A second hole dug in the same shape will fill with water and form a gate to the first.  This will only work in substrates that the spade can dig: sand, snow, coins, dung, earth, gravel.  This will only work as long as the holes keep their shape-- a square in sand might not even be possible, a circle in turf might last for decades.

I'm hoping this could be a fun tool for players giving them mobility in exploring and a little safety in that they can flee to a home pool.  It might be too powerful for low level parties, but then maybe something is camping by your return pool, or maybe it's been filled in or frozen over.

2 comments:

  1. This is really cool. I had an idea for something similar that players could use to make secret passages out of a wall where there previously was none.

    Since this object seems to have divine lore is there any kind of bonus for clerics.

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  2. Thanks. The secret passage thing sounds great. I'm a sucker for portable holes and chalk that lets you draw new doors.

    All my magic items have been fairy-talesque available to all classes. This may make the MUs and clerics weaker, but I'm not experienced enough to know. I think If I made class specif items they would be more about boosting class abilities like turn undead etc.

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